With these 3 hearts you have to complete the 6 or so scenarios within each node losing all 3 resets the node and the scenarios so you have to start it all again.Īgain, another minor change but it is one that has a significant impact on how the game plays. In another change, Mind Control Delete starts you off with 3 hearts, as opposed to the one-touch kills of the original. Memorising enemy locations was a strategy to be utilised, but by randomising spawn points, that strategy is made useless.Įnemies will continue to swarm on you until you have defeated a set amount, or they have kicked your arse instead. Where the first game felt like you were working through a series of puzzles, with enemies spawning in set locations allowing you to memorise and plan ahead, Mind Control Delete feels more action-focused, largely due to this change. Superhot: Mind Control Delete takes this formula and tinkers with it ever so slightly, if it ain’t broke don’t fix it, right? Foregoing the level progression from the first one and replacing it with a grid-like map that consists of several nodes, Superhot assumes you are familiar with the series and throws you straight into it.Įach node contains a series of levels that randomise where enemies spawn. Superhot lies somewhere between action game and puzzler, as each level becomes a chess-like ballet of chaos as you plan each move in order to take out your assailants as quickly and efficiently as possible. Bullets freeze mid-flight, enemies stop their attack mid-swing, only resuming when you move the analogue stick. Each level sees waves of red enemies attacking, but they only move when you do. Having said that, if you’ve played the original you know how Superhot works. While most of these innovations stick (and a few not so much) the core gameplay remains the same, and it is as fun and fast as it ever was. Superhot: Mind Control Delete takes all the things from the original and throws a few new things into the mix. Superhot: VR followed a few years later, but that only served to give people hunger for more, rather than satisfy anyone’s appetite.įast forward 4 years and that hunger might be satisfied, or at least eased.
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